School of Arcana Wizard – The Know-It-All Mage! (v3)

Magic is a tool like any other. It exists to be learned and mastered by those with the dedication, patience, and aptitude to do so. Many wizards embrace the diversity of magic and hone their skills in a favored school or technique.

But to the mage, a student of the School of Arcana, all magic is fair game. After all, why play favorites? No one school is better than another, but combined the possibilities are limitless.

Come learn the basics below, with the School of Arcana wizard!

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School of Theology Wizard – Taking the Interest Out of Metaphysical Speculation

Most wizards hate it, you know. They like consistency, not this sort of… wild, hopelessly happy-go-lucky idea of just releasing the spell and seeing what the gods willed. Magic was about their will, they thought. Their power had an explanation, a theory, a technique.

But just because it has an explanation doesn’t mean it isn’t a miracle.

Come defend the faith with everyone’s favorite dual-major graduate, the School of Theology wizard!

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School of Damnation Wizard – The Devil You Know…

… is better than the demon you don’t.

Then again, the demon you know is also better than the devil you don’t, so basically the more you know about demons and devils, the safer you are. It’s just simple logic.

So, want to dive into the dark arts in the School of Damnation?

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Postmortem: Shadow Magic

In the past, I created a shadow magic wizard that focused on using quasi-real shadow illusions to fake evocation and conjuration spells. I did a couple revisions and planned on coming back to it, but ultimately I think its dead.

But the question remains… why? So today I’ll be taking a look at why shadow magic didn’t work, why it exists in the first place, and why it inherently doesn’t fit in modern Dungeons and Dragons.

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Building Character with Rage-Mages and Crossbow Paladins

Welcome to Building Character – a new and frankly ill-conceived series of my weirdest character build ideas. This will be a fun chance for me to get out some of my more bizarre concepts without having to actually end up playing them, and also a way for me to share some of the stranger concepts I’ve actually played for.

Just as a quick note – these are meant to fun or funny, not particularly effective. I aim for functional, but beyond being “playable,” don’t expect too much in terms of power.

In any case, let’s get on with the show!

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School of Shadow Magic Wizard (v1)

The phrase “seeing is believing” is the bread-and-butter of the illusionist, who plies their trade in false truths and visible lies. But some take the study even farther, eschewing normal illusions for far tougher stuff, woven out of the shadowy essence of another plane. Halfway between illusion and conjuration, practitioners of Shadow Magic can make an illusory blade hurt just like a real one… as far as you know, anyway.

 

Check below for more on the School of Shadow Magic!

School of Shadow Magic Wizard

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School of Demonology Wizard (v1)

To usher in the new era of the Hellish Update, we have the binder of demons, the dominator of fiends, and the quintessential master of summonings. It takes a lot to control a being as powerful, vain, and self-centered as a fiend, and these spellcasters do so with vigor and enthusiasm.

 

Read on for more about the School of Demonology!

School of Demonology Wizard v0.5

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School of Artifice Wizard (2.0)

The Artificer is one of D&D’s more unusual classes, as it normally has its place only in high-magic, pseudo-science fiction, magi-tech settings. After all, who ever heard of a robotic golem-elf in Lord of the Rings*? However, the idea of magical crafting need not be so limited – surely artificers of magic exist in every world, even if their applications aren’t so technological.

*The presence of Gollum-elves depends on your view of the origins of the hobbit species.

 

Enter the School of Artifice wizard, enchanter and magic item maker extraordinaire!

School of Artifice Wizard

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School of War Wizard (2.0)

The inevitable Warmage – one of the first concepts many people try in D&D. It was certainly one of my first character concepts, and I’ve been fond of it ever since. This take on it focuses on tactics and strategy. The thinking soldier, as it were.

 

Check the dossier below for everything about the School of War!

School of War Wizard

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