Dungeon Designs – The Living Vault, part 2

Welcome back to Dungeon Designs and our discussion of “The Living Vault” – a dungeon which aims to feel more alive than any other in existence. Last time, we went over the basic stats for the Living Vault as a creature and an active participant in players’ dungeon crawl. This time, though, we’re going to be focusing more on the actual “dungeon” aspects of this concept.

And don’t worry – anatomical expertise is not required because I sure don’t have any.

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Dungeon Designs – The Living Vault, part 1

Recently I’ve been brainstorming a new concept for a dungeon. Not for any particular reason – I just think it sounds cool. But I wanted to discuss it here to show off my method for making dungeons, which should be informative, entertaining, and/or horrifying.

That last option is primarily for people who have played in my games, who will presumably come away from this thinking “what the hell man, that’s how you came up with this nonsense?” To which I say… sometimes.

Other times I’m just sort of winging it.

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Advancing Editions – Dr. System Shock, or How I Learned to Stop Worrying and Love the Save-or-Die

While “save-or-die” isn’t really what we’re talking about here, it sure makes for a catchy buzzword. But instead of that, we’ll be looking more generally at the evolution of the saving throw in general – from its humble and confusing beginnings to the modern day.

Also get the d20’s ready. When I say the old system is confusing, I mean like in the confusion spell. Hope you’ve got a good Wisdom save bonus.

Just as a note, it may take a year but by god do I follow up on my stupid title jokes.

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Postmortem: Shadow Magic

In the past, I created a shadow magic wizard that focused on using quasi-real shadow illusions to fake evocation and conjuration spells. I did a couple revisions and planned on coming back to it, but ultimately I think its dead.

But the question remains… why? So today I’ll be taking a look at why shadow magic didn’t work, why it exists in the first place, and why it inherently doesn’t fit in modern Dungeons and Dragons.

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Advanced Editions – A Draining Discussion

In this series of posts, my goal is to look at all the little things from earlier editions that just didn’t quite make the cut for 5th Edition. Some were excluded for good reason, while others just didn’t quite fit in – but besides just talking about them, I’ll also be doing what I can to port them over.

For our first topic, we have the ever-terrifying Level Drain (also called Energy Drain). This is what made undead scary back in the day, alright? This made them so horribly scary.

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Pal Around with the Paladin

Truth, righteousness, honor… all are most definitely words. If you’re a paladin, they may or may not be the only words you actually know.

Is it a good idea to have a self-avowed rogue write a post about paladins? Sure! I promise I’ll be (mostly) fair and even-handed. After all, who better to hang out with than the Paladin?

Pretty much anyone, actually.

Remember, if it doesn’t have the words “justice” or “glory” it’s probably a fighter feature!

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Fighting to Win and Winning the Fight

Hoo boy, here it is. The day I’ve been dreading since I started this series – and the day that comes as a result of way too much time compared to the others in the series. Today, it’s time to talk about the Fighter.

 

Grab your swords, axes, maces, longbows, shortbows, crossbows, lances, pikes, halberds, glaives, whips…

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