Homebrew Introspective – Cursed Sorcerer

Today we’ll be looking at the Cursed Sorcerer. The intent here was to have a sorcerer whose magic came from an old curse put on their family, which they then took advantage of in order to gain power.

I like the theming, and I like the narrative. The mechanics? Not so much.

And as much as I’d love to crack a joke about this creation being cursed, I can’t really justify that. It just has some issues, that’s all.

 

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Homebrew Introspective – The Council Warlock

Welcome back to the Introspective, where I tear apart years-old homebrew in the pursuit of game design understanding. It’s also all my own work, so don’t feel bad about the poor creator of the work – he’s the same one doing the tearing-down in the first place.

Today we’ll be looking at the Council Warlock, one of my more contentious homebrews. Narratively there was the whole “mortal creatures as a Patron” thing, while mechanically it ran afoul of the age-old “INT vs. CHA” argument for the warlock class.

And I think there’s interesting points to make about both. So let’s begin, shall we?

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Homebrew Introspective – Generalist Wizard

It’s been a while since I’ve posted a character option here – more so due to coincidence than any conscious decision. Plus all that nonsense with the OGL is really not ideal. But all the same, I feel examining homebrews is an interesting way of looking deeper into the philosophy and mechanics of the game.

By examining my own homebrews, I can even ensure there won’t be any angry creators coming after me! So let’s take a look, shall we?

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