School of Theology Wizard – Taking the Interest Out of Metaphysical Speculation

Most wizards hate it, you know. They like consistency, not this sort of… wild, hopelessly happy-go-lucky idea of just releasing the spell and seeing what the gods willed. Magic was about their will, they thought. Their power had an explanation, a theory, a technique.

But just because it has an explanation doesn’t mean it isn’t a miracle.

Come defend the faith with everyone’s favorite dual-major graduate, the School of Theology wizard!

Wizard-SchoolTheology-v3

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School of Damnation Wizard – The Devil You Know…

… is better than the demon you don’t.

Then again, the demon you know is also better than the devil you don’t, so basically the more you know about demons and devils, the safer you are. It’s just simple logic.

So, want to dive into the dark arts in the School of Damnation?

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Postmortem: Shadow Magic

In the past, I created a shadow magic wizard that focused on using quasi-real shadow illusions to fake evocation and conjuration spells. I did a couple revisions and planned on coming back to it, but ultimately I think its dead.

But the question remains… why? So today I’ll be taking a look at why shadow magic didn’t work, why it exists in the first place, and why it inherently doesn’t fit in modern Dungeons and Dragons.

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Path of the Mighty Barbarian – Greataxe: Heavy, Two-Handed, Thrown? (v2)

If there was a contest that was a combination of long-range tree chopping and caber tossing, you’d be the champion. You can be the champion in most things really. Anything with a judge who fears getting a greataxe thrown at them, anyway.

Come on and throw down with the Path of the Mighty barbarian!

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Knife-Thrower Rogue – Running with Scissors, But Worse

Knives are the quintessential rogue favorites. Sharp, deadly, easy to hide. Even when better weapons present themselves, you can’t simply toss the concept of knives out the window.

Unless someone you don’t like is on the other side, that is.

Get to the point below with the Knife-Throwing rogue!

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College of Mourning – Dyin’ in Your Arms Tonight (v2)

Don’t expect a song that peppy, of course. The mourner’s song is one of tolling bells, the inevitability of death across all of existence. All things die one death or another; the withering of age, the ravages of disease, or the horrors of battle. The bell tolls, but that needn’t be a frightening thing.

The bell tolls, and its echoes might never need to fade.

Continue below for the College of Mourning bard!

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Racial Feats v2 – Volo’s Notes on Sentient Beings (DM’s Guild)

Welcome back! Some time ago, I created the expanded racial feats collection. And now, we’re back with an update!

Volo’s Notes on Sentient Beings is the first half of the updated collection. It includes some updated feats from the original, as well as several new creations as well! There’s also a section on using feats for villain or companion NPCs, and a limited selection of feats specifically made for heroic or antagonistic nonplayer characters.Cover image for Volo's Notes on Sentient Beings

Click here to check out the collection on DM’s Guild. It’s PWYW, so grab it and give it a look!

 

Druid – Circle of the Night (v2)

Cities are their own special kind of wilderness. Full of dangerous predators and yet teeming with life all the same. All creatures are the same, ultimately. They all want the same thing; survival. But wherever there is a natural order, there are those who seek to upend it, and those who see to defend it.

Read on below for the Circle of the Night druid!

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Warlock – Otherworldly Color (v2)

You aren’t sure where it came from. You aren’t sure what it is. The shining, scintillating light plays around in your thoughts, iridescent and beautiful. Its something that doesn’t belong here, but you wish it did. And maybe it could, if…

 

Check below to become enraptured by the Otherworldly Color warlock!

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