Homebrew Introspective – Generalist Wizard

It’s been a while since I’ve posted a character option here – more so due to coincidence than any conscious decision. Plus all that nonsense with the OGL is really not ideal. But all the same, I feel examining homebrews is an interesting way of looking deeper into the philosophy and mechanics of the game.

By examining my own homebrews, I can even ensure there won’t be any angry creators coming after me! So let’s take a look, shall we?

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Dungeon Designs – The Living Vault Addendum

In the end, I really did want to go over some of the specific themes I had in mind while detailing The Living Dungeon, and so here we are! I wasn’t originally intending to do these so soon after the original articles, but I’m not in charge of the content pipeline. Come to think of it, I also don’t know who is in charge of it, or if it exists at all.

As a warning, this will include some body horror – the original iteration of this idea was intended to be an aberration-themed nightmare after all. But not all of them are. Just to make doubly sure, all the body horror options will actually have the words “body horror” in their section headers.

With all that out of the way, let’s dive right in!

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Dungeon Designs – The Living Vault, part 2

Welcome back to Dungeon Designs and our discussion of “The Living Vault” – a dungeon which aims to feel more alive than any other in existence. Last time, we went over the basic stats for the Living Vault as a creature and an active participant in players’ dungeon crawl. This time, though, we’re going to be focusing more on the actual “dungeon” aspects of this concept.

And don’t worry – anatomical expertise is not required because I sure don’t have any.

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Dungeon Designs – The Living Vault, part 1

Recently I’ve been brainstorming a new concept for a dungeon. Not for any particular reason – I just think it sounds cool. But I wanted to discuss it here to show off my method for making dungeons, which should be informative, entertaining, and/or horrifying.

That last option is primarily for people who have played in my games, who will presumably come away from this thinking “what the hell man, that’s how you came up with this nonsense?” To which I say… sometimes.

Other times I’m just sort of winging it.

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Ravenloft Review – Van Richten’s Guide to Halloween

For me, Halloween season started a solid couple of weeks ago. But that isn’t important right now, because what we’re here to do is prep for a Halloween of Dungeons and Dragons scares! And to do that, we’re going to review all of the Domains from the latest Ravenloft book. Not all at once, but still.

So just step on through that mist and we’ll get started. What do you mean “is the mist dangerous?” It’s mist in a Ravenloft setting.

Of course it’s dangerous.

Click through below if you dare!

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Augmentation Artificer – Patch Notes: Removed Humanity, etc… (v1.0)

Look, don’t worry about it. Yes, half my body has been replaced by magical constructs. Yes, I no longer feel emotions, pain, or guilt. But it’s still me! I’m still the same inside. No invasive surgery or experimental augmentation can take that away…

Until mid-next week, at least.

Click through to join the construct revolution with the Augmentation Artificer! Continue reading “Augmentation Artificer – Patch Notes: Removed Humanity, etc… (v1.0)”

Advancing Editions – Dr. System Shock, or How I Learned to Stop Worrying and Love the Save-or-Die

While “save-or-die” isn’t really what we’re talking about here, it sure makes for a catchy buzzword. But instead of that, we’ll be looking more generally at the evolution of the saving throw in general – from its humble and confusing beginnings to the modern day.

Also get the d20’s ready. When I say the old system is confusing, I mean like in the confusion spell. Hope you’ve got a good Wisdom save bonus.

Just as a note, it may take a year but by god do I follow up on my stupid title jokes.

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School of Arcana Wizard – The Know-It-All Mage! (v3)

Magic is a tool like any other. It exists to be learned and mastered by those with the dedication, patience, and aptitude to do so. Many wizards embrace the diversity of magic and hone their skills in a favored school or technique.

But to the mage, a student of the School of Arcana, all magic is fair game. After all, why play favorites? No one school is better than another, but combined the possibilities are limitless.

Come learn the basics below, with the School of Arcana wizard!

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Forgotten God Warlock – There’s No Point Believing in Things that Exist (v2)

To a god, belief is an acceptance of their philosophy and ideas, and also a confidence the god will still be there tomorrow. This faith is self-fulfilling; so long as you believe, the god will be. If you forget, then it won’t.

To a forgotten god, belief is something much different. It is the futile, desperate hope that things will change. Bereft of evidence or proof, belief is all that is left. To a forgotten god, belief is the hope that you will bring it back to life.

Remember more below, with the Forgotten God warlock!

Warlock-ForgottenGod-v2

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Path of Inks Barbarian – Next Up: Tattoo Artist Artificer! (v1)

I’m just joking about the artificer subclass… for now, at least.

So, you know how powerful wizards can scribble on paper and make it do crazy stuff? Alright, and bear with me here… what if we did that to your skin? Wouldn’t that be rad or what?

Have I ever done this before? Nah, but don’t worry about it. How hard can a tattoo really be?

Click here to follow through with the Path of Inks barbarian!

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