Common Knowledge – Roll-Enforced Metagaming!

Recently, my home game encountered a mind flayer. It’s a new campaign, and so far everyone is 1st level. Regardless, we all obviously know a mind flayer when we see one. It’d be hard not to!

But our characters are still 1st level. Would they know what an illithid is? And if so, how? I’ve read the mind flayer statblock a million times, but why would my sheltered young noble alchemist have even the slightest clue? Shouldn’t it just be a weird gross purple thing with tentacles?

There’s always been solutions to this, but it would be nice to have a more… specific sort of answer. So, to get to that, click on through below and learn all about common knowledge!

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Report: Magic in Mourning – Spells, Items and More for the Mournland!

Welcome back! Today we have another DM’s Guild title, this time focused on Eberron!

Report: Magic in Mourning is a collection themed entirely around the Mournland of Eberron, a bleak and hopeless waste created from a once-prosperous nation. The collection includes several updated spells and items from 2nd Edition, along with brand new monster statblocks, Artificer Infusions, and environmental effects!

Eberron is a setting I didn’t have much engagement with until very recently. In fact, I’d previously disliked it! But once I got the chance to sit down with it and really pour over it, I’ve become quite attached. And here you have the results!

Converted content from 2nd Edition includes six updated spells from the Wizard’s Spell Compendium and seven updated magic items from the Encyclopedia Magica. New content includes five brand-new monster statblocks, four new Artificer Infusions, and a full suite of environmental effects including a secondary Mournland Mutations table and special Mournland-focused traits for manifest zones!

Click here to check out the collection on DM’s Guild. Just like the last, it’s PWYW so feel free to grab it up! If you like it, let me know by dropping me a comment or tossing a few coins in the DM’s Guild cup, and look out for the next release too!

You can also follow me on Twitter or even subscribe to the site to never miss an update!

Pact-Thief Rogue – Eldritch Kleptomania (v3)

Stealing, like many crimes, has different degrees of severity. Steal an apple and you’re a petty thief. Steal a chicken and you’re a poultry thief. Steal the heart of the lord’s daughter, the apple of his eye, and you’re likely a poetic thief.

Steal a cursed apple from the garden of Hell itself, originally intended for the devil’s greatest servant? You’re a Pact-Thief.

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School of Theology Wizard – Taking the Interest Out of Metaphysical Speculation

Most wizards hate it, you know. They like consistency, not this sort of… wild, hopelessly happy-go-lucky idea of just releasing the spell and seeing what the gods willed. Magic was about their will, they thought. Their power had an explanation, a theory, a technique.

But just because it has an explanation doesn’t mean it isn’t a miracle.

Come defend the faith with everyone’s favorite dual-major graduate, the School of Theology wizard!

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School of Damnation Wizard – The Devil You Know…

… is better than the demon you don’t.

Then again, the demon you know is also better than the devil you don’t, so basically the more you know about demons and devils, the safer you are. It’s just simple logic.

So, want to dive into the dark arts in the School of Damnation?

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Postmortem: Shadow Magic

In the past, I created a shadow magic wizard that focused on using quasi-real shadow illusions to fake evocation and conjuration spells. I did a couple revisions and planned on coming back to it, but ultimately I think its dead.

But the question remains… why? So today I’ll be taking a look at why shadow magic didn’t work, why it exists in the first place, and why it inherently doesn’t fit in modern Dungeons and Dragons.

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Path of the Mighty Barbarian – Greataxe: Heavy, Two-Handed, Thrown? (v2)

If there was a contest that was a combination of long-range tree chopping and caber tossing, you’d be the champion. You can be the champion in most things really. Anything with a judge who fears getting a greataxe thrown at them, anyway.

Come on and throw down with the Path of the Mighty barbarian!

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Knife-Thrower Rogue – Running with Scissors, But Worse

Knives are the quintessential rogue favorites. Sharp, deadly, easy to hide. Even when better weapons present themselves, you can’t simply toss the concept of knives out the window.

Unless someone you don’t like is on the other side, that is.

Get to the point below with the Knife-Throwing rogue!

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College of Mourning – Dyin’ in Your Arms Tonight (v2)

Don’t expect a song that peppy, of course. The mourner’s song is one of tolling bells, the inevitability of death across all of existence. All things die one death or another; the withering of age, the ravages of disease, or the horrors of battle. The bell tolls, but that needn’t be a frightening thing.

The bell tolls, and its echoes might never need to fade.

Continue below for the College of Mourning bard!

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Racial Feats v2 – Volo’s Notes on Sentient Beings (DM’s Guild)

Welcome back! Some time ago, I created the expanded racial feats collection. And now, we’re back with an update!

Volo’s Notes on Sentient Beings is the first half of the updated collection. It includes some updated feats from the original, as well as several new creations as well! There’s also a section on using feats for villain or companion NPCs, and a limited selection of feats specifically made for heroic or antagonistic nonplayer characters.Cover image for Volo's Notes on Sentient Beings

Click here to check out the collection on DM’s Guild. It’s PWYW, so grab it and give it a look!