School of Arcana Wizard – The Know-It-All Mage! (v3)

Magic is a tool like any other. It exists to be learned and mastered by those with the dedication, patience, and aptitude to do so. Many wizards embrace the diversity of magic and hone their skills in a favored school or technique.

But to the mage, a student of the School of Arcana, all magic is fair game. After all, why play favorites? No one school is better than another, but combined the possibilities are limitless.

Come learn the basics below, with the School of Arcana wizard!

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Forgotten God Warlock – There’s No Point Believing in Things that Exist (v2)

To a god, belief is an acceptance of their philosophy and ideas, and also a confidence the god will still be there tomorrow. This faith is self-fulfilling; so long as you believe, the god will be. If you forget, then it won’t.

To a forgotten god, belief is something much different. It is the futile, desperate hope that things will change. Bereft of evidence or proof, belief is all that is left. To a forgotten god, belief is the hope that you will bring it back to life.

Remember more below, with the Forgotten God warlock!

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Horrid Coven Warlock – Wicked Witches and Haggard Hags (v2)

Downsides to serving a coven of powerful hags:
1. Three shrill whispering voices in your mind, all disagreeing with each other.
2. Dream sequence visions from your Patrons play out like jump scares.

Upsides to serving a coven of powerful hags:
1. Free grandma candy!

Click through to find out more about the Horrid Coven warlock! Its not as bad as it sounds, I swear!

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School of Theology Wizard – Taking the Interest Out of Metaphysical Speculation

Most wizards hate it, you know. They like consistency, not this sort of… wild, hopelessly happy-go-lucky idea of just releasing the spell and seeing what the gods willed. Magic was about their will, they thought. Their power had an explanation, a theory, a technique.

But just because it has an explanation doesn’t mean it isn’t a miracle.

Come defend the faith with everyone’s favorite dual-major graduate, the School of Theology wizard!

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School of Damnation Wizard – The Devil You Know…

… is better than the demon you don’t.

Then again, the demon you know is also better than the devil you don’t, so basically the more you know about demons and devils, the safer you are. It’s just simple logic.

So, want to dive into the dark arts in the School of Damnation?

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Postmortem: Shadow Magic

In the past, I created a shadow magic wizard that focused on using quasi-real shadow illusions to fake evocation and conjuration spells. I did a couple revisions and planned on coming back to it, but ultimately I think its dead.

But the question remains… why? So today I’ll be taking a look at why shadow magic didn’t work, why it exists in the first place, and why it inherently doesn’t fit in modern Dungeons and Dragons.

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Knife-Thrower Rogue – Running with Scissors, But Worse

Knives are the quintessential rogue favorites. Sharp, deadly, easy to hide. Even when better weapons present themselves, you can’t simply toss the concept of knives out the window.

Unless someone you don’t like is on the other side, that is.

Get to the point below with the Knife-Throwing rogue!

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College of Mourning – Dyin’ in Your Arms Tonight (v2)

Don’t expect a song that peppy, of course. The mourner’s song is one of tolling bells, the inevitability of death across all of existence. All things die one death or another; the withering of age, the ravages of disease, or the horrors of battle. The bell tolls, but that needn’t be a frightening thing.

The bell tolls, and its echoes might never need to fade.

Continue below for the College of Mourning bard!

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Racial Feats v2 – Volo’s Notes on Sentient Beings (DM’s Guild)

Welcome back! Some time ago, I created the expanded racial feats collection. And now, we’re back with an update!

Volo’s Notes on Sentient Beings is the first half of the updated collection. It includes some updated feats from the original, as well as several new creations as well! There’s also a section on using feats for villain or companion NPCs, and a limited selection of feats specifically made for heroic or antagonistic nonplayer characters.Cover image for Volo's Notes on Sentient Beings

Click here to check out the collection on DM’s Guild. It’s PWYW, so grab it and give it a look!

 

Druid – Circle of the Night (v2)

Cities are their own special kind of wilderness. Full of dangerous predators and yet teeming with life all the same. All creatures are the same, ultimately. They all want the same thing; survival. But wherever there is a natural order, there are those who seek to upend it, and those who see to defend it.

Read on below for the Circle of the Night druid!

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