Late Review – Al’Qadim, Arabian Adventures (Part 2)

Last time, we looked at the entirety of Al’Qadim: Arabian Adventures except for one thing. Today, we look at that one thing: the sha’ir.

“Why wasn’t this a class? How is this a wizard?”

Those are the first of my notes from reading about the sha’ir. Things only went downhill from there. The sha’ir is maddening.

So without any further wait, let’s go!

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Homebrew Introspective – Generalist Wizard

It’s been a while since I’ve posted a character option here – more so due to coincidence than any conscious decision. Plus all that nonsense with the OGL is really not ideal. But all the same, I feel examining homebrews is an interesting way of looking deeper into the philosophy and mechanics of the game.

By examining my own homebrews, I can even ensure there won’t be any angry creators coming after me! So let’s take a look, shall we?

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Dungeon Designs – The Living Vault Addendum

In the end, I really did want to go over some of the specific themes I had in mind while detailing The Living Dungeon, and so here we are! I wasn’t originally intending to do these so soon after the original articles, but I’m not in charge of the content pipeline. Come to think of it, I also don’t know who is in charge of it, or if it exists at all.

As a warning, this will include some body horror – the original iteration of this idea was intended to be an aberration-themed nightmare after all. But not all of them are. Just to make doubly sure, all the body horror options will actually have the words “body horror” in their section headers.

With all that out of the way, let’s dive right in!

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Dungeon Designs – The Living Vault, part 2

Welcome back to Dungeon Designs and our discussion of “The Living Vault” – a dungeon which aims to feel more alive than any other in existence. Last time, we went over the basic stats for the Living Vault as a creature and an active participant in players’ dungeon crawl. This time, though, we’re going to be focusing more on the actual “dungeon” aspects of this concept.

And don’t worry – anatomical expertise is not required because I sure don’t have any.

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Advancing Editions – Dr. System Shock, or How I Learned to Stop Worrying and Love the Save-or-Die

While “save-or-die” isn’t really what we’re talking about here, it sure makes for a catchy buzzword. But instead of that, we’ll be looking more generally at the evolution of the saving throw in general – from its humble and confusing beginnings to the modern day.

Also get the d20’s ready. When I say the old system is confusing, I mean like in the confusion spell. Hope you’ve got a good Wisdom save bonus.

Just as a note, it may take a year but by god do I follow up on my stupid title jokes.

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Postmortem: Shadow Magic

In the past, I created a shadow magic wizard that focused on using quasi-real shadow illusions to fake evocation and conjuration spells. I did a couple revisions and planned on coming back to it, but ultimately I think its dead.

But the question remains… why? So today I’ll be taking a look at why shadow magic didn’t work, why it exists in the first place, and why it inherently doesn’t fit in modern Dungeons and Dragons.

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Advanced Editions – There Can Be Only One (Druid)

Back in ye olden days, when clerics were clerics, wizards were magic-users, and fighters were fighting-men, there were plenty of weird things in the game. However, where you can normally brush aside such bizarre ideas as mere twisted memories of fever dreams of days gone by, these are things that I, unfortunately, have physical evidence for.

Today we’re going to talk about druids and how you had to literally kill (or at least defeat) a druid of a level higher than you in order to advance in level past 11th level.

Yes, it was weird. Very weird.

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Advanced Editions – A Draining Discussion

In this series of posts, my goal is to look at all the little things from earlier editions that just didn’t quite make the cut for 5th Edition. Some were excluded for good reason, while others just didn’t quite fit in – but besides just talking about them, I’ll also be doing what I can to port them over.

For our first topic, we have the ever-terrifying Level Drain (also called Energy Drain). This is what made undead scary back in the day, alright? This made them so horribly scary.

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Pal Around with the Paladin

Truth, righteousness, honor… all are most definitely words. If you’re a paladin, they may or may not be the only words you actually know.

Is it a good idea to have a self-avowed rogue write a post about paladins? Sure! I promise I’ll be (mostly) fair and even-handed. After all, who better to hang out with than the Paladin?

Pretty much anyone, actually.

Remember, if it doesn’t have the words “justice” or “glory” it’s probably a fighter feature!

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