Agriculture Domain Cleric (v1)

Sometimes it’s the simple things in life that matter most. A good crop, a faithful hound, or a quiet and welcoming night. Pastoral life is peaceful, and yet strengthening. But wherever there is peace, violence will soon arrive – but for the defenders of it and their unwavering faith.

Read on below for more on the Agriculture Cleric!

-Cleric- Agriculture Domain v1

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Building Character with Rage-Mages and Crossbow Paladins

Welcome to Building Character – a new and frankly ill-conceived series of my weirdest character build ideas. This will be a fun chance for me to get out some of my more bizarre concepts without having to actually end up playing them, and also a way for me to share some of the stranger concepts I’ve actually played for.

Just as a quick note – these are meant to fun or funny, not particularly effective. I aim for functional, but beyond being “playable,” don’t expect too much in terms of power.

In any case, let’s get on with the show!

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The Embalmed Warlock (v1)

Continuing beyond death… the dream of many an evil sorcerer or warlock. A dream very rarely realized, save for the most cunning and powerful of creatures. But such monsters are ill-content to simply slumber away, silent. Most desire power, influence, and more from the living world, and are ever in need of loyal servants.

 

Read on below for more on the Embalmed!

-Warlock- Embalmed Patron v1

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Circle of the Forest Druid (v1)

Locals know them as wise people, but overly suspicious and secretive. Powerful villains give them a wide berth – their eyes and ears are everywhere, and they can quite literally turn a walk in the woods into a suicide mission. Quiet, subtle, and powerful, these druids are more than just woodsy hermits.

 

Read on below for more on the Circle of the Forest!

-Druid- Circle of the Forest v1

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Welcome Back!

It’s been a while – to be honest, getting acclimated to the new job took much longer than anticipated. But I’m here now, and most importantly, I’ve had time to plan.

Thanks to the nature of the job, being on phones all day, I’ve had ample time to mull over various ideas for the site. The class-by-class reviews will be coming back, as well as a special on Circle of the Land. And don’t forget the homebrew – I’ve got homebrew Barbarians, Clerics, Druids, Fighters, Paladins, Rogues, Sorcerers, Warlocks, and Wizards!

After that, I’ve got a special project in store – The Pyramid Scheme, a short adventure focusing around exploring an ancient pyramid while being pursued by a rather odd mummy lord.

 

All in all, I’m glad to be back. I hope everyone enjoys all the new stuff and hey, if not, let me know! This website is just as much about helping me learn and get feedback as it is about sharing my work – feel free to either comment or email me at feedback@lawfulgoodrogue.com or send me general ideas and suggestions at suggestions@lawfulgoodrogue.com.

Welcome back everyone!

Fighting to Win and Winning the Fight

Hoo boy, here it is. The day I’ve been dreading since I started this series – and the day that comes as a result of way too much time compared to the others in the series. Today, it’s time to talk about the Fighter.

 

Grab your swords, axes, maces, longbows, shortbows, crossbows, lances, pikes, halberds, glaives, whips…

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Monsters Loose in the Brewery

Many times, we tend to focus on the players and their characters. But they’re only half of the equation, and every hero needs a good antagonist. Whether or not a goblin really counts as an antagonist and not just a semi-sentient EXP sack is still unclear, but the point stands.

So today, lets talk monsters. Get out your Monster Manuals and Volo’s Guides to Monsters and (for you time-travelers out there) your Modenkainen’s Tomes of Foes for good measure. Can I maybe have one of those, by the way? I won’t spoil it, promise.

 

Now look under the bed, and get ready to give in to the nightmares…

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