Dungeon Designs – The Living Vault Addendum

In the end, I really did want to go over some of the specific themes I had in mind while detailing The Living Dungeon, and so here we are! I wasn’t originally intending to do these so soon after the original articles, but I’m not in charge of the content pipeline. Come to think of it, I also don’t know who is in charge of it, or if it exists at all.

As a warning, this will include some body horror – the original iteration of this idea was intended to be an aberration-themed nightmare after all. But not all of them are. Just to make doubly sure, all the body horror options will actually have the words “body horror” in their section headers.

With all that out of the way, let’s dive right in!

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Dungeon Designs – The Living Vault, part 2

Welcome back to Dungeon Designs and our discussion of “The Living Vault” – a dungeon which aims to feel more alive than any other in existence. Last time, we went over the basic stats for the Living Vault as a creature and an active participant in players’ dungeon crawl. This time, though, we’re going to be focusing more on the actual “dungeon” aspects of this concept.

And don’t worry – anatomical expertise is not required because I sure don’t have any.

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Dungeon Designs – The Living Vault, part 1

Recently I’ve been brainstorming a new concept for a dungeon. Not for any particular reason – I just think it sounds cool. But I wanted to discuss it here to show off my method for making dungeons, which should be informative, entertaining, and/or horrifying.

That last option is primarily for people who have played in my games, who will presumably come away from this thinking “what the hell man, that’s how you came up with this nonsense?” To which I say… sometimes.

Other times I’m just sort of winging it.

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