Late Review – The Complete Thief’s Handbook (2e)

Welcome to a brand new series of exceedingly late reviews for Advanced Dungeons and Dragons 2nd Edition sourcebooks! I mean, it’s only 31 years late, right?

First up we have The Complete Thief’s Handbook, a good ol’ guide to our favorite class, the thief rogue!

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Path of Inks Barbarian – Next Up: Tattoo Artist Artificer! (v1)

I’m just joking about the artificer subclass… for now, at least.

So, you know how powerful wizards can scribble on paper and make it do crazy stuff? Alright, and bear with me here… what if we did that to your skin? Wouldn’t that be rad or what?

Have I ever done this before? Nah, but don’t worry about it. How hard can a tattoo really be?

Click here to follow through with the Path of Inks barbarian!

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Common Knowledge – The Facts of Unlife!

Oh no, it’s a skeleton! What do you do?

Well, if its just a skeleton then Turn Undead should be fine. But it could also be a particularly decayed lich, so that’d be bad news and you should run. Is it solid? It could be some sort of skeletal specter or something. And hey, does anyone actually know what mummies look like under all those bandages?

It could be anything! But no worries, it just killed you. Looks like it was a lich after all. Now are you going to come back as a zombie, or would it be more of a ghoul or ghast situation…?

Click through below to learn all about the common knowledge of undead!

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Horrid Coven Warlock – Wicked Witches and Haggard Hags (v2)

Downsides to serving a coven of powerful hags:
1. Three shrill whispering voices in your mind, all disagreeing with each other.
2. Dream sequence visions from your Patrons play out like jump scares.

Upsides to serving a coven of powerful hags:
1. Free grandma candy!

Click through to find out more about the Horrid Coven warlock! Its not as bad as it sounds, I swear!

Warlock-HorridCoven-v2

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Common Knowledge – Roll-Enforced Metagaming!

Recently, my home game encountered a mind flayer. It’s a new campaign, and so far everyone is 1st level. Regardless, we all obviously know a mind flayer when we see one. It’d be hard not to!

But our characters are still 1st level. Would they know what an illithid is? And if so, how? I’ve read the mind flayer statblock a million times, but why would my sheltered young noble alchemist have even the slightest clue? Shouldn’t it just be a weird gross purple thing with tentacles?

There’s always been solutions to this, but it would be nice to have a more… specific sort of answer. So, to get to that, click on through below and learn all about common knowledge!

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Report: Magic in Mourning – Spells, Items and More for the Mournland!

Welcome back! Today we have another DM’s Guild title, this time focused on Eberron!

Report: Magic in Mourning is a collection themed entirely around the Mournland of Eberron, a bleak and hopeless waste created from a once-prosperous nation. The collection includes several updated spells and items from 2nd Edition, along with brand new monster statblocks, Artificer Infusions, and environmental effects!

Eberron is a setting I didn’t have much engagement with until very recently. In fact, I’d previously disliked it! But once I got the chance to sit down with it and really pour over it, I’ve become quite attached. And here you have the results!

Converted content from 2nd Edition includes six updated spells from the Wizard’s Spell Compendium and seven updated magic items from the Encyclopedia Magica. New content includes five brand-new monster statblocks, four new Artificer Infusions, and a full suite of environmental effects including a secondary Mournland Mutations table and special Mournland-focused traits for manifest zones!

Click here to check out the collection on DM’s Guild. Just like the last, it’s PWYW so feel free to grab it up! If you like it, let me know by dropping me a comment or tossing a few coins in the DM’s Guild cup, and look out for the next release too!

You can also follow me on Twitter or even subscribe to the site to never miss an update!

Pact-Thief Rogue – Eldritch Kleptomania (v3)

Stealing, like many crimes, has different degrees of severity. Steal an apple and you’re a petty thief. Steal a chicken and you’re a poultry thief. Steal the heart of the lord’s daughter, the apple of his eye, and you’re likely a poetic thief.

Steal a cursed apple from the garden of Hell itself, originally intended for the devil’s greatest servant? You’re a Pact-Thief.

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School of Theology Wizard – Taking the Interest Out of Metaphysical Speculation

Most wizards hate it, you know. They like consistency, not this sort of… wild, hopelessly happy-go-lucky idea of just releasing the spell and seeing what the gods willed. Magic was about their will, they thought. Their power had an explanation, a theory, a technique.

But just because it has an explanation doesn’t mean it isn’t a miracle.

Come defend the faith with everyone’s favorite dual-major graduate, the School of Theology wizard!

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School of Damnation Wizard – The Devil You Know…

… is better than the demon you don’t.

Then again, the demon you know is also better than the devil you don’t, so basically the more you know about demons and devils, the safer you are. It’s just simple logic.

So, want to dive into the dark arts in the School of Damnation?

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Postmortem: Shadow Magic

In the past, I created a shadow magic wizard that focused on using quasi-real shadow illusions to fake evocation and conjuration spells. I did a couple revisions and planned on coming back to it, but ultimately I think its dead.

But the question remains… why? So today I’ll be taking a look at why shadow magic didn’t work, why it exists in the first place, and why it inherently doesn’t fit in modern Dungeons and Dragons.

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