Rogue – Ruffian (v2)

Don’t call them thugs if you value your kneecaps. Their job is actually harder, when you think about it. A normal rogue relies on quick feet and quick wits to make sure they aren’t on the same plane by the time the law comes. A ruffian just has to deal with it. The law shows up a lot faster when there’s screaming.

And bloody cudgels make finding a good alibi extremely difficult.

 

Click below for the Ruffian rogue!

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Barbarian – Path of Serpent’s Blood (v2)

Victory is won with blood, sweat, and tears. For you, blood is a significant majority, since it physically burns and sickens your enemies. Guess that’s what they get for trying to kill you, huh?

Gods forgive some unfortunate critter actually tries to take a bite.

 

Read on below for the Path of Serpent’s Blood barbarian!

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Warlock – The Forgotten God (v1)

Gods like clerics. They make the best servants. They’re so loyal, obedient… faithful, even. Nothing like a warlock, the most mercenary, backstabbing, untrustworthy of the lot. But a dead, lost, exiled, or forgotten god doesn’t always have many options, so they have to work with what they have.

 

Read on below for the Forgotten God warlock!

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Sorcerer – Arcane Monstrosity (v1)

A melee sorcerer? On this recently revived newsfeed? It isn’t a hallucination! This is actually happening, and hopefully it’ll really, really creep you out. But look past all that monstrous nature, and you’ll find a heart of- is that a third set of teeth? Why do you have those?

 

Read on below for the Arcane Monstrosity sorcerer!

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Arcane Inventory – The Artificer’s Almanac, vol. 1

Welcome back to a new series on magical items because I just picked up an old 2e book full of them! This is pretty much the only reason I do anything new.

But hey, if we’re going to get started again after a huge break like that it might as well be with a totally untested format! Why? Because I make poor choices.

 

Anyway, click below for the Artificer’s Almanac, vol. 1!

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Advanced Editions – There Can Be Only One (Druid)

Back in ye olden days, when clerics were clerics, wizards were magic-users, and fighters were fighting-men, there were plenty of weird things in the game. However, where you can normally brush aside such bizarre ideas as mere twisted memories of fever dreams of days gone by, these are things that I, unfortunately, have physical evidence for.

Today we’re going to talk about druids and how you had to literally kill (or at least defeat) a druid of a level higher than you in order to advance in level past 11th level.

Yes, it was weird. Very weird.

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Advanced Editions – A Draining Discussion

In this series of posts, my goal is to look at all the little things from earlier editions that just didn’t quite make the cut for 5th Edition. Some were excluded for good reason, while others just didn’t quite fit in – but besides just talking about them, I’ll also be doing what I can to port them over.

For our first topic, we have the ever-terrifying Level Drain (also called Energy Drain). This is what made undead scary back in the day, alright? This made them so horribly scary.

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Way of Heavenly Guidance Monk (v1)

Many wait to help guide mortals along the way of life. Many monks follow the ways set forth by an ideal or philosophy, or even an especially enlightened mortal teacher. But some turn to the heavens for guidance, calling upon the strength of will and wisdom of thought of the very gods themselves.

 

Read on for the enlightening truth of the Way of Heavenly Guidance Monk!

Monk Way of Heavenly Guidance v1

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Path of the Serpent’s Blood Barbarian (v1)

The blood burns as it hits the paving stones, hissing quietly and sending up thin streamers of smoke. Where it touches living flesh cries ring out, while others retch and lose their stomachs. Some call it a curse, you see. This poisonous blood, this toxic vitality. Others see it as one of many weapons, waiting to be used.

 

Read on for the sickening truth of the Serpent’s Blood Barbarian!

Barbarian Path of the Serpents Blood v1

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